If you’ve ever tried to render a semicircle—whether for a progress indicator, a radar sweep, a character’s field of view, or a physics collision shape—you’ve likely encountered a frustrating truth: semicircles are not simple.
By: DevLog Insights Published: 2.15.3
If you’ve ever tried to render a semicircle—whether for a progress indicator, a radar sweep, a character’s field of view, or a physics collision shape—you’ve likely encountered a frustrating truth: semicircles are not simple.
By: DevLog Insights Published: 2.15.3
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