For trees, particles, or UI labels:

public float parallaxFactor = 0.5f; // lower = slower movement private Vector3 camStart; void Start() => camStart = Camera.main.transform.position;

Or use Unity's (Project Settings → Graphics → Set 2.5D Sorting Axis to (0,1,0) ). 3. Parallax Backgrounds Create a parallax layer controller:

// Simple Y-axis sorting void Update() spriteRenderer.sortingOrder = (int)(-transform.position.y * 100);

void LateUpdate() transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position); // Optional: lock rotation axes

2.5d Toolkit Instant

For trees, particles, or UI labels:

public float parallaxFactor = 0.5f; // lower = slower movement private Vector3 camStart; void Start() => camStart = Camera.main.transform.position; 2.5d toolkit

Or use Unity's (Project Settings → Graphics → Set 2.5D Sorting Axis to (0,1,0) ). 3. Parallax Backgrounds Create a parallax layer controller: For trees, particles, or UI labels: public float

// Simple Y-axis sorting void Update() spriteRenderer.sortingOrder = (int)(-transform.position.y * 100); void Start() =&gt

void LateUpdate() transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position); // Optional: lock rotation axes