Autopilot Ets2 Mod Direct
input_config : _nameless device: "keyboard" # Bind Ctrl+A for autopilot toggle mix_autopilot_toggle: key.keyboard.a?0 button_toggle: true input_change: "autopilot"
private float CalculateSafeSpeed(float distance)
if (!accActive) return; float distanceToFront = telemetry.Truck.FrontWheelDistance; float mySpeed = telemetry.Truck.Speed * 3.6f; // m/s to km/h // If no vehicle ahead, maintain target speed if (distanceToFront > 150
telemetry.Controls.CruiseControlSetSpeed = kmh / 3.6f; telemetry.Controls.CruiseControlEnable = true; autopilot ets2 mod
private ITelemetry telemetry; private bool accActive = false; private float targetSpeed = 80.0f;
else if (Math.Abs(laneOffset) > 0.3f)
autopilot_mod/ ├── manifest.sii ├── description.txt ├── ui/ │ ├── autopilot_dashboard.dds │ ├── autopilot_icon.dds │ └── autopilot_layout.sii ├── def/ │ ├── vehicle/ │ │ └── autopilot_config.sui │ └── dashboard_animation.sii └── sound/ ├── autopilot_engage.ogg └── autopilot_disengage.ogg (SiSL Telemetry SDK): input_config : _nameless device: "keyboard" # Bind Ctrl+A
// Time gap rule: 1.5 seconds gap float timeGap = 1.5f; float mySpeedMs = telemetry.Truck.Speed; float safeSpeedMs = distance / timeGap; return safeSpeedMs * 3.6f;
This guide focuses on the approach: ACC + Auto Emergency Braking + Visual Lane Guidance. Part 2: Required Tools | Tool | Purpose | |------|---------| | SCS Blender Tools | Modeling dashboard displays | | ETS2 Studio | Mod structure & definitions | | SiSL's Telemetry SDK | Real-time data access (speed, steering, distance to vehicle ahead) | | Notepad++ / VS Code | Editing .sii, .sui files | | DXTbmp / Paint.NET | Texture editing for UI | | Telemetry Server (optional) | For external C#/Python scripts | Part 3: Mod Architecture Your mod folder structure:
# ACC Settings acc_min_speed: 30.0 # km/h acc_max_speed: 110.0 acc_follow_distance: 35.0 # meters (time gap ~1.5s at 80km/h) acc_p_gain: 0.8 # proportional gain for throttle control acc_d_gain: 0.2 # Emergency braking emergency_brake_distance: 8.0 # meters emergency_deceleration: 6.0 # m/s² You cannot write a script that directly turns
This guide assumes you have basic knowledge of file structures, SCS Software's game mechanics, and some scripting logic (even though ETS2 uses a proprietary scripting system via SiSL's Mega Pack or Telemetry SDK for advanced features). Critical Reality Check: SCS Software does not expose a native "steering control" API to mods. You cannot write a script that directly turns the steering wheel.
For full self-driving, you need an that simulates keyboard input based on telemetry data. This guide gives you both approaches. Start with the ACC mod, then expand to external control if you need steering automation.
# Add to def/vehicle/truck/your_truck/dashboard.sii ui::text : autopilot_indicator text: "<img src=/ui/autopilot_icon.dds>" coords_l: 800, 400 coords_r: 840, 440 visible: false
mod_package : .package package_version: "1.0" display_name: "Autopilot Assistant" author: "YourName" category: "Other" description_file: "description.txt" compatible_versions[]: "1.49.*" icon: "mod_icon.jpg"