Let’s modify our ball to move via the .
If you grew up in the early 2000s flipping through discs that came with PC Format magazine, you probably saw an ad for BlitzBasic. It looked like a comic book—loud, colorful, and promising that you could make a 3D game in 5 minutes.
While modern game engines like Unity or Godot are powerful, they come with a mountain of boilerplate code and intimidating UI. BlitzBasic (specifically the free or BlitzMax ) strips everything back to the bare metal of BASIC . blitz basic tutorial
Spoiler: It wasn't lying.
Type Player Field x, y Field health Field color_r, color_g, color_b End Type ; Create a new player me.Player = New Player me\x = 400 me\y = 300 me\health = 100 me\color_r = 0 me\color_g = 255 me\color_b = 0 Let’s modify our ball to move via the
Replace the x = x + dx section with this:
; 5. Scoring (Reset ball) If ball_x < 0 Then p2_score = p2_score + 1 ball_x = 400 ball_y = 300 ball_dx = -ball_dx Delay 1000 EndIf While modern game engines like Unity or Godot
; --- Player 2 (Right) --- p2_y = 250 p2_score = 0
While Not KeyHit(1)
; Show FPS or instructions Color 255, 255, 255 ; White text Text 10, 10, "X Position: " + x