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Call Of Duty Black Ops 2 Code Pre Gfx. Official

// 5. Initialize command-line overrides for GFX later Cmd_AddCommand("r_fullscreen", R_Fullscreen_f); // defers to GFX init

// 4. Load minimal font data for console (monospaced, no AA) R_RegisterFont("fonts/console", 16, FONT_FLAG_MONO); call of duty black ops 2 code pre gfx.

// Shut down pre-GFX sound stubs Snd_ShutdownPreGfx(); // Create renderer device R_Init(g_hWnd, g_videoMemoryMB, g_backbufferWidth, g_backbufferHeight); no AA) R_RegisterFont("fonts/console"

void Sys_EnterGFXMode()

// 1. Set global state g_gfxInitialized = false; Com_InitEventSystem(); // event queue for render commands (empty) // 2. Detect hardware caps (CPU cores, GPU mem) Sys_GetVideoMemory(&g_videoMemoryMB); // Create renderer device R_Init(g_hWnd