Cia To 3ds File Converter -
if == " main ": # Step-by-step decrypt_cia("game.cia", "decrypted/", "keys.txt") extract_romfs("decrypted/00000000.app", "romfs/") models = find_model_files("romfs/", [".bch", ".cgb", ".dae", ".obj"]) for idx, m in enumerate(models): convert_to_3ds(m, f"output/model_{idx}.3ds")
def extract_romfs(decrypted_app, romfs_output): """Extract RomFS from decrypted .app file""" subprocess.run([ "3dstool", "-x", "-t", "romfs", "-f", decrypted_app, "-o", romfs_output ], check=True) cia to 3ds file converter
def convert_to_3ds(model_path, output_path): """Use assimp or Blender CLI to convert to .3ds""" # Example with assimp (if model format supported) subprocess.run([ "assimp", "export", model_path, output_path, "3ds" ], check=True) # Or use blender --background --python convert_script.py if == " main ": # Step-by-step decrypt_cia("game
import os import subprocess import shutil def decrypt_cia(cia_path, output_dir, keys_path): """Decrypt CIA to extractable parts using ctrtool""" subprocess.run([ "ctrtool", "--keyset=" + keys_path, "--content=.", cia_path ], cwd=output_dir, check=True) "romfs/") models = find_model_files("romfs/"
def find_model_files(romfs_root, extensions): """Scan for known model extensions""" models = [] for root, _, files in os.walk(romfs_root): for f in files: if any(f.lower().endswith(ext) for ext in extensions): models.append(os.path.join(root, f)) return models