Daybreak — 2 New Script
// Regular function func add(a, b) return a + b
// Spawn new object let enemy = spawn_object("goblin", x: 200, y: 200 ) enemy.set_ai("aggressive")
// Refill stamina every second while (true) player.stamina = 100 await sleep(1000)
// Objects obj.property obj.method()
// Events on_event("name", func(data) ... ) emit_event("name", payload)
db2 run hello_world.db2 4.1 Variables & Types let health = 100 // integer let name = "Aria" // string let isAlive = true // boolean let items = ["sword", "shield"] // array let player = // object x: 10, y: 20
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg) Daybreak 2 New Script
// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" )
// For loop for (let i = 0; i < 5; i++) console.log("Step i")
The new script uses event listeners instead of polling. // Regular function func add(a, b) return a
// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo.
| Problem | Likely Cause | Solution | |---------|--------------|----------| | Unexpected token '{' | Using var or # | Replace with let and // | | none is not an object | Old null reference | Check for if (value == none) | | await is only valid in async func | Missing async before func | Add async func | | Script runs once then stops | No event loop | Add while (true) await sleep(1) if needed | 11. Example: A Complete Daybreak 2 Mod Script // Infinite Stamina Mod for Daybreak 2 let player = none async func on_game_start() player = get_object_by_tag("player") if (player == none) console.error("Player not found!") return
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) If you find errors or missing features, please
// For-each for (let item in items) console.log(item)

