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INQUIRE
INQUIRE

The last thing he saw before everything went black was not Bedrock. It was a single, out-of-place image from his own memory: his son, Mark, at age six, wearing a Flintstones Halloween costume, the cheap plastic mask already cracked. The boy was holding Arthur’s hand, looking up at him with absolute trust.

“Hey, Fred!” Barney chirped, his voice a familiar, squeaky comfort.

Arthur looked at his own hand. It was pale, thin, and trembling. It was the most beautiful thing he had ever seen.

He was mid-bowling swing when the alley flickered. For a single, heart-stopping second, he saw the beige carpet of his apartment. He saw his own frail, pale hand resting on a wheelchair. Then, the simulation snapped back.

The first few hours were paradise. Arthur, as Fred, relished the simple physics of Bedrock. He drove the foot-powered car, his massive legs pumping a hilarious rhythm. He shared a rack of ribs with Barney at the drive-in, the meat impossibly tender, the laughter real. He even endured a screaming match with his wife, Wilma, about the “clams” for a new bowling ball. It was a conflict devoid of real pain, a sitcom argument with a laugh track ready to smooth over the edges.

Arthur tried to exit. He shouted, “Log out! Log out!” But the neural link was a one-way door he had left open too long. His brain had mapped itself onto Fred’s neural patterns. To leave now would be a kind of amputation.

Desperate, he drove his foot-car to the edge of Bedrock. The simulation had never rendered beyond the town limits. There was just a flat, gray void where the quarry should be. He stood at the edge, his big, cartoon feet on the precipice of nothing.

The world dissolved.

He didn’t need to download a life. He had already lived one. And as he gently placed his hand on his son’s head, he realized that the best stories were never the ones you escaped into.

Covered by…