- Fe - Admin Abuser Gui Script Instant

local uiPadding = Instance.new("UIPadding") uiPadding.PaddingLeft = UDim.new(0, 10) uiPadding.PaddingRight = UDim.new(0, 10) uiPadding.PaddingTop = UDim.new(0, 10) uiPadding.PaddingBottom = UDim.new(0, 10) uiPadding.Parent = scrollFrame

uiList.Changed:Connect(updateCanvas) task.wait() updateCanvas()

-- Freeze button local frozen = false local freezeBtn = createButton("❄️ FREEZE / UNFREEZE", Color3.fromRGB(80, 150, 200), function() if selectedPlayer and selectedPlayer.Character then local humanoid = selectedPlayer.Character:FindFirstChild("Humanoid") if humanoid then frozen = not frozen humanoid.WalkSpeed = frozen and 0 or 16 humanoid.JumpPower = frozen and 0 or 50 end end end) - FE - Admin Abuser Gui Script

-- Fly toggle local flying = false local flyBodyVelocity = nil local flyConnection = nil

local playerDropdownBtn = Instance.new("TextButton") playerDropdownBtn.Size = UDim2.new(1, 0, 0, 40) playerDropdownBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 70) playerDropdownBtn.BackgroundTransparency = 0.2 playerDropdownBtn.Text = "Select Target..." playerDropdownBtn.TextColor3 = Color3.fromRGB(255, 255, 255) playerDropdownBtn.TextSize = 14 playerDropdownBtn.Font = Enum.Font.GothamSemibold playerDropdownBtn.Parent = scrollFrame local uiPadding = Instance

-- Crash game (visual only, doesn't actually crash) createButton("⚠️ VISUAL CRASH (SCREEN SHAKE)", Color3.fromRGB(100, 100, 100), function() -- Creates a visual effect, not an actual crash local shakeIntensity = 0 local connection connection = RunService.RenderStepped:Connect(function() if shakeIntensity > 0 then local shake = Vector2.new( math.random(-shakeIntensity, shakeIntensity), math.random(-shakeIntensity, shakeIntensity) ) mainFrame.Position = UDim2.new(0.5, -200 + shake.X, 0.5, -250 + shake.Y) shakeIntensity = shakeIntensity - 0.5 else mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250) connection:Disconnect() end end) shakeIntensity = 15 end)

-- Function to update canvas size local function updateCanvas() local contentHeight = 0 for _, child in ipairs(scrollFrame:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then contentHeight = contentHeight + child.Size.Y.Offset + 8 end end scrollFrame.CanvasSize = UDim2.new(0, 0, 0, contentHeight + 20) end 10) uiPadding.PaddingRight = UDim.new(0

-- Create player selection dropdown createHeader("🎯 TARGET PLAYER")

closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end)

-- Player local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()