local button = script.Parent local textBox = button.Parent.TextBox -- adjust path local chatService = game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents") if not chatService then warn("No default chat system found") return end
local sayRemote = chatService:FindFirstChild("SayMessageRequest") if not sayRemote then warn("No SayMessageRequest remote") return end - FE - Chat Bypass GUI Script - Say Anything yo...
-- Store original function (if any) local originalInvoke = sayRemote.InvokeServer local button = script
-- Send using the remote if originalInvoke then originalInvoke(sayRemote, bypassedMsg, "All") else -- Fallback to standard FireServer sayRemote:FireServer(bypassedMsg, "All") end - FE - Chat Bypass GUI Script - Say Anything yo...
-- BYPASS TECHNIQUE 2: Insert invisible characters (U+200B zero-width space) bypassedMsg = bypassedMsg:gsub("(.)", "%1​") -- adds ZWSP after each char