- Fe - Roblox Chat Tags Remover Script -

-- Return the (potentially) modified message return message end

local cleaned = rawName -- Keep removing leading tags until none left while true do local newName = cleaned:gsub(TAG_PATTERN, "") if newName == cleaned then break end cleaned = newName end

Roblox, FilteringEnabled, Chat Tags, TextChatService, OnIncomingMessage, Client-Side Scripting 1. Introduction Roblox’s transition to FilteringEnabled (FE) mandated that all replicable actions originate from the server. The legacy Chat service allowed direct modification of message contents locally, but FE deprecates this. The modern TextChatService (introduced in 2020–2022) processes messages server-side, making client-side tag removal non-trivial. - FE - Roblox Chat Tags Remover Script

local originalSender = message.TextSource local strippedSender = stripTagsFromName(originalSender)

local function stripTagsFromName(rawName: string): string if not rawName or rawName == "" then return rawName end -- Return the (potentially) modified message return message

-- Hook into incoming messages local function onIncomingMessage(message: ChatMessage) if not message or not message.TextSource then return nil -- allow message to pass unchanged end

-- Edge case: if entire name was tags, return original as fallback if cleaned:match("^%s*$") then return rawName end Script aborted

return cleaned end

-- Connect if service is available if TextChatService then TextChatService.OnIncomingMessage = onIncomingMessage print("[ChatTagRemover]: Loaded successfully. Tags will be stripped.") else warn("[ChatTagRemover]: TextChatService not found. Script aborted.") end -- Advanced: Remove all tags except specific ones (e.g., [OWNER]) local WHITELIST_TAGS = "[OWNER]" local function advancedStrip(rawName: string): string local parts = {} for part in rawName:gmatch("%b[]") do table.insert(parts, part) end

Author: Technical Research Division, Game Security & Modding Date: April 18, 2026 Version: 1.0 Abstract Roblox’s chat system enforces player identity through chat tags —visual prefixes displayed before usernames (e.g., [ADMIN] , [DEV] , or group ranks). While tags serve moderation and recognition purposes, certain game environments require their suppression for immersive UI/UX design. However, due to FilteringEnabled (FE) architecture, client-side tag removal attempts are rejected by the server. This paper dissects the FE-compliant methodology for removing chat tags via a LocalScript that manipulates the TextChatService and intercepts OnIncomingMessage . We present a fully functional script, analyze its security limitations, and evaluate its practical applications in roleplay, cinematics, and UI-cluttered scenarios.

Game developers and utility scripters need a reliable method to strip chat tags (e.g., ranks, badges, group names) from displayed messages without violating FE principles or requiring server-side privileges.