- Fe - Server Lagger Script Op - Roblox Scripts... [EXTENDED]

-- Set up the client's event listeners client.OnUpdate:Connect(function(data) -- Handle the update event end) end

-- Define the script's functionality local function onPlayerAdded(player) -- Create a new client instance local client = Instance.new("Client") client.Parent = player - FE - Server Lagger Script OP - ROBLOX SCRIPTS...

-- Send the update to the client clientInstance:SendUpdate(config.updateInterval, config.maxPacketSize) end end -- Set up the client's event listeners client

-- Connect to the Players service game.Players.PlayerAdded:Connect(onPlayerAdded) - FE - Server Lagger Script OP - ROBLOX SCRIPTS...

-- Create a new script instance local script = Instance.new("Script") script.Parent = game.ServerScriptService

-- Define the update function local function update(dt) -- Loop through all clients and send updates for _, client in pairs(game.Players:GetPlayers()) do -- Get the client's instance local clientInstance = client.Client