Game- Motogp 21 -

He didn't respond. He just selected his setup: the one he’d developed over 3,000 virtual laps. Soft front tire, medium rear. Winglets adjusted for maximum downforce on the twisty sector one. Brake bias at 52%.

The start in MotoGP 21 is a symphony of chaos. Twenty-two riders, all fighting for the same piece of tarmac. Marco launched perfectly, the holeshot device lowering the rear, the anti-wheelie keeping the front millimetres from the sky. He went from third to first by turn one.

Marco qualified third in the online heats. The final race was at the Circuit of the Americas (COTA), a sprawling, bumpy monster of a track that favoured power and bravery. The lobby was packed with esports pros—kids with sponsors and custom liveries and reaction times measured in milliseconds. They called him "Grandpa" in the text chat.

But Marco was stubborn. He created a Career Mode profile. His avatar, a pixel-perfect version of himself, started at the bottom: the Moto2 category. He chose the longest season—twenty-one races, full qualifying, 100% race distance. No flashbacks. No restarts. If he crashed, he walked away in shame. If he finished last, he took the points. Game- MotoGP 21

The first season was a disaster. He finished thirteenth overall. He learned the hard way that the AI in MotoGP 21 wasn't stupid. They defended lines like rabid dogs. They would shut the door on him at 200 mph. They had personalities: the aggressive AI of Francesco Bagnaia would dive-bomb any gap, while the ghost-like smoothness of Fabio Quartararo would simply vanish into the distance, untouchable. Marco started to hate them. Not as code, but as rivals.

Lap ten of twenty. Tire wear began to bite. The soft front tire that gave him such sharp turning was starting to degrade. The UI flashed a warning: He had to change his lines, using less lean angle, sacrificing corner entry speed to save the carcass.

That night, back in his motorhome, he didn't sleep. He opened MotoGP 21 . He selected a new career. And this time, he set the AI difficulty to 120%. He didn't respond

The bet with Alex Paz was long forgotten. This was about something deeper. The game had become a proving ground for his soul. In the real world, he was a cautious, calculated rider. He preserved tires. He finished races. He brought the bike home. But in MotoGP 21 , he discovered a hidden version of himself: a predator. He took risks. He lunged into corners with two wheels on the green paint. He learned that the AI had a weakness—they feared contact. If you showed a front wheel, they would yield.

The screen erupted in confetti. The podium animation played—his digital avatar sprayed champagne over a pixelated grid girl. But Marco didn't see any of it. He just set the controller down. His hands were shaking. His t-shirt was soaked through.

Marco looked at the tablet, then at his own two hands, still sore from wrestling the real Aprilia around the track for forty minutes. He thought of the sleepless nights, the digital crashes, the screaming controller, the AI rivals that had taught him to be brave. Winglets adjusted for maximum downforce on the twisty

He was right. MotoGP 21 was a cruel mistress. It wasn't an arcade racer. It was a simulator of suffering. The first time Marco tried, he high-sided the virtual Aprilia RS-GP on turn three, the digital rider ragdolling into the gravel while the game coldly displayed the message:

By the second season, he was promoted to MotoGP with the Aprilia team—the very team that might fire him in real life. And that’s when the game turned from a pastime into an obsession.

The esports pros were relentless. By lap two, an Italian rider on a Ducati slipstreamed past him on the back straight, the speed difference terrifying. Marco drafted him back, braking a hundred metres later than sanity allowed, diving underneath into turn twelve. He felt the rear slide. He caught it. He was now second.