Gameprocesswatcher.cpp
std::string GameProcessWatcher::getLastError() const return m_lastError;
GameProcessWatcher::~GameProcessWatcher() stopWatching(); closeProcessHandle();
// Process selection bool setProcessByName(const std::string& processName); bool setProcessById(DWORD processId); gameprocesswatcher.cpp
void GameProcessWatcher::watchLoop() while (m_isWatching) if (!isProcessRunning()) std::lock_guard<std::mutex> lock(m_mutex); m_lastError = "Process terminated unexpectedly"; if (m_onProcessExit) m_onProcessExit(m_processId); closeProcessHandle(); m_isWatching = false; break; std::this_thread::sleep_for(std::chrono::milliseconds(m_checkInterval));
bool GameProcessWatcher::setProcessById(DWORD processId) std::lock_guard<std::mutex> lock(m_mutex); return openProcessById(processId); bool setProcessById(DWORD processId)
GameProcessWatcher::GameProcessWatcher() : m_hProcess(nullptr) , m_processId(0) , m_isWatching(false) , m_checkInterval(1000)
struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ; m_lastError = "Process terminated unexpectedly"
template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T));
DWORD GameProcessWatcher::findProcessIdByName(const std::string& processName) const std::string targetName = processName; std::transform(targetName.begin(), targetName.end(), targetName.begin(), ::tolower); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); DWORD pid = 0; if (Process32First(hSnapshot, &processEntry)) do std::string currentName = processEntry.szExeFile; std::transform(currentName.begin(), currentName.end(), currentName.begin(), ::tolower); if (currentName == targetName) pid = processEntry.th32ProcessID; break; while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return pid;
