Interrogating Lara Croft -

If time hits zero without the Key’s location, Lara is released (bad ending) – or worse, she walks out free while you are arrested. Midway, Lara gives you a numeric code to a safety deposit box in Zurich. Entering that code in the dossier’s terminal unlocks a hidden backdoor into Vanguard’s own files. This is a test : using it proves you distrust your employer. Not using it proves you are a company man.

You have eight hours. One room. No physical abuse permitted (company policy). Just your wits, a dossier, and a live feed watched by people you cannot see. Interrogating Lara Croft

Claustrophobic, intellectual cat-and-mouse. Think Mindhunter meets Zero Dark Thirty with Tomb Raider lore. If time hits zero without the Key’s location,

Your mission: Extract the location of a lost artifact called the —rumored to control a global surveillance network. Vanguard claims Lara is a terrorist. Lara claims Vanguard murdered her father. This is a test : using it proves you distrust your employer

“Which one? The man? He shot first. Check his weapon hand. Powder burns on the palm—that’s defensive, not offensive. But you already know that.”

PC / consoles (single-player, 4-6 hours) 2. Story Premise You play Agent Marcus Thorne (customizable name/gender), formerly of MI6’s elite interrogation unit. Disgraced after a whistleblower scandal, you now freelance for a private intelligence firm called Vanguard Shield .

(looks at chains, then at you, almost amused) “That’s not a question, Marcus. May I call you Marcus? Your file says you prefer ‘Agent Thorne,’ but given the circumstances, I think we’re past formalities.”