setLocationRelativeTo(null); setVisible(true);

public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }

// Draw solid background g.setColor(new Color(20, 25, 35)); // dark solid slate g.fillRect(0, 0, WIDTH, HEIGHT);

long lastTime = System.nanoTime(); double delta = 0;

// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);

random = new Random(); initGame(); }