Juegos Para Android Version 4.1.2 🎁 Recent
@Override protected void onPause() super.onPause(); gameView.pause(); gameManager.saveGameState(gameId, gameView.getCurrentState());
// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen()); juegos para android version 4.1.2
// Feature: Save game state public void saveGameState(String gameId, String state) SharedPreferences.Editor editor = prefs.edit(); editor.putString(gameId + "_state", state); editor.putLong(gameId + "_timestamp", System.currentTimeMillis()); editor.apply(); @Override protected void onPause() super
@Override public void render(float delta) Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Handle input if (Gdx.input.isTouched()) playerPosition.set(Gdx.input.getX(), Gdx.input.getY()); // Draw batch.begin(); batch.draw(playerTexture, playerPosition.x, playerPosition.y); batch.end(); @Override protected void onPause() super.onPause()
public void resume() playing = true; gameThread = new Thread(this); gameThread.start();
// GameView.java public class GameView extends SurfaceView implements Runnable private Thread gameThread = null; private SurfaceHolder holder; private volatile boolean playing = false; private int screenWidth, screenHeight; private float playerX = 100; private float playerY = 100; private int score = 0; public GameView(Context context) super(context); holder = getHolder();