Kotor 2 Feat List Official
| Feat | Ranks | Effect | |------|-------|--------| | | 1-3 | Deflect blaster bolts; increased deflection chance. Rank 3 reflects bolts. | | Shii-Cho (Form I) | Auto | Basic lightsaber form: bonus vs. multiple opponents. | | Makashi (Form II) | 1-3 | Bonus vs. single opponent; +Defense vs. lightsabers. | | Soresu (Form III) | 1-3 | +Defense vs. blasters; increased deflection. | | Ataru (Form IV) | 1-3 | Bonus on Flurry & mobility; extra damage on jump attacks. | | Shien (Form V) | 1-3 | Retaliation after deflecting; bonus to Power Attack. | | Niman (Form VI) | 1-3 | Balanced bonuses; reduces Force point costs. | | Juyo (Form VII) | 1-3 | Increased critical hit chance; bonus attacks. | Saber forms are new to KotOR 2 and represent a major expansion. Each form is learned from Jedi Masters or party members (e.g., Visas Marr teaches Niman, Handmaiden teaches forms if male Exile). 3.3 Armor & Weapon Proficiency Feats Proficiencies are binary (no ranks) except for Unarmed Specialist.
| Class | Feats per Level | Total Feats (lvl 1-30) | Notes | |-------|----------------|------------------------|-------| | | 1 per 2 levels | 14 | Best combat progression. | | Jedi Sentinel | 1 per 3 levels | 10 | Balanced. | | Jedi Consular | 1 per 4 levels | 7 | Fewest feats; more Force Powers. | | Soldier | 1 per 2 levels | 14 (if no Jedi class) | Rare in KotOR 2 (only starting class before Jedi). | | Scout | 1 per 3 levels | 10 | Bonus feats: Uncanny Dodge, Conditioning. | | Scoundrel | 1 per 4 levels | 7 | Bonus: Sneak Attack, Luck. | kotor 2 feat list
| Feat | Prerequisite | Effect | |------|---------------|--------| | | None | Use light armor without penalty. | | Medium Armor Proficiency | Light Armor | Use medium armor. | | Heavy Armor Proficiency | Medium Armor | Use heavy armor. | | Simple Weapon Proficiency | None | Use clubs, staves, etc. | | Blaster Pistol Proficiency | None | Use blaster pistols. | | Blaster Rifle Proficiency | None | Use rifles & heavy weapons. | | Melee Weapon Proficiency | None | Use swords, vibroblades, etc. | | Lightsaber Proficiency | Jedi class | Use lightsaber (auto-granted upon Jedi training). | 3.4 General Feats Passive bonuses that improve survivability or utility. | Feat | Ranks | Effect | |------|-------|--------|
1. Introduction Feats in KotOR 2 represent special abilities, combat maneuvers, and passive bonuses that define a character’s physical prowess and combat style. Unlike Skills (which are utility-based) or Force Powers (exclusive to Jedi/Sith), feats are available to all character classes, though access and progression rates vary. multiple opponents