Map Dota 6.85: Ai

public class SvenAI : DotaAIController

Vector3 laneCenter = GetCurrentLaneCenter(); MoveTowards(laneCenter); if (NearestEnemyCreepInRange()) Attack(NearestEnemyCreep()); Map Dota 6.85 Ai

public void AssignLanes(List<HeroAI> radiant, List<HeroAI> dire) // Radiant Assign(radiant[0], Lane.Safe); Assign(radiant[1], Lane.Mid); Assign(radiant[2], Lane.Offlane); // optionally +2 roam/jungle // Dire mirrored Assign(dire[0], Lane.Offlane); Assign(dire[1], Lane.Mid); Assign(dire[2], Lane.Safe); public class SvenAI : DotaAIController Vector3 laneCenter =

[System.Serializable] public class MatchRecord if (NearestEnemyCreepInRange()) Attack(NearestEnemyCreep())

void Assign(HeroAI hero, Lane lane)