Metin2 Python Loader Now

def get_mob(self, vnum: int) -> Optional[MobInfo]: """Get monster by virtual number""" return self.database.mobs.get(vnum)

@dataclass class MobInfo: """Monster information structure""" vnum: int name: str level: int hp: int exp: int attack: int defense: int gold_min: int gold_max: int metin2 python loader

def load_mobs(self) -> Dict[int, MobInfo]: """Load mob_proto database""" possible_paths = [ 'data/mob_proto', 'db/mob_proto', 'mob_proto.txt' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_mobs(data) break return self.mobs vnum: int) -&gt

if loader.initialize(): # Get statistics stats = loader.get_stats() print("\nLoader Statistics:") for key, value in stats.items(): print(f" {key}: {value}") # Search for items swords = loader.search_items("sword") print(f"\nFound {len(swords)} swords:") for sword in swords[:5]: # Show first 5 print(f" {sword.vnum}: {sword.name}") # Get specific item item = loader.get_item(1) if item: print(f"\nItem 1: {item.name}") # Search for monsters wolves = loader.search_mobs("wolf") print(f"\nFound {len(wolves)} wolf-type monsters:") for wolf in wolves[:5]: print(f" {wolf.vnum}: {wolf.name} (Level {wolf.level})") # Load a texture texture = loader.resources.load_texture("button.png") if texture: print(f"\nLoaded texture: {len(texture)} bytes") else: print("Failed to initialize loader. Check game path.") Command Line Interface ============================================ if name == " main ": import argparse = 8: skill = SkillInfo( vnum=int(parts[0])

def _parse_skills(self, data: bytes): """Parse skill_proto data""" text_data = data.decode('utf-8', errors='ignore') lines = text_data.split('\n') for line in lines: if not line.strip() or line.startswith('#'): continue parts = line.split('\t') if len(parts) >= 8: skill = SkillInfo( vnum=int(parts[0]), name=parts[1], type=int(parts[2]), level=int(parts[3]), job=int(parts[4]), max_level=int(parts[5]), cooldown=int(parts[6]), mana_cost=int(parts[7]) ) self.skills[skill.vnum] = skill Resource Manager ============================================ class ResourceManager: """Manage game resources (images, sounds, maps)"""