Minecraft 1.8.9 Motion Blur Shader ❲Full × 2024❳
uniform sampler2D colortex0; // previous frame's color uniform sampler2D colortex1; // current frame's color (for blending) uniform float viewWidth; uniform float viewHeight;
// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above. minecraft 1.8.9 motion blur shader
/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */ uniform sampler2D colortex0
#version 120 varying vec2 texcoord;
void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord); uniform float viewHeight