// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT;
// Keys typedef enum MRE_KEY_SOFT_LEFT = 1, MRE_KEY_SOFT_RIGHT = 2, MRE_KEY_UP = 3, MRE_KEY_DOWN = 4, MRE_KEY_LEFT = 5, MRE_KEY_RIGHT = 6, MRE_KEY_OK = 7, MRE_KEY_BACK = 8, MRE_KEY_NUMBER_0 = 9 MRE_KEY;
case MRE_EVENT_KEY_PRESS: if(param == MRE_KEY_SOFT_LEFT) mre_exit(); break; case MRE_EVENT_TIMER: // Timer handling break; mre sdk
void mre_kill_timer(int timer_id) printf("[MRE] Timer %d killed\n", timer_id);
switch(event)
// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b)
#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1; // Events typedef enum MRE_EVENT_KEY_PRESS
// Simulate event loop while(running) // In real MRE, events come from platform // Simulate a key press to exit static int counter = 0; if(counter++ > 1000000) mre_handle_event(MRE_EVENT_KEY_PRESS, MRE_KEY_SOFT_LEFT); break;
I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments. MRE_KEY_SOFT_RIGHT = 2
void mre_update_display(void) printf("[MRE] Display updated\n");
mre_init(); mre_display_set_background(RGB(255, 255, 255)); mre_draw_text("Hello MRE!", 10, 10, RGB(0, 0, 0)); mre_update_display();