-- Control ability (stun + temporary ally) controlRemote.OnServerEvent:Connect(function(player, targetPlayer) -- Simplified: find nearest enemy local char = player.Character if not char then return end local root = char.HumanoidRootPart local nearest = nil local minDist = 20
for _, other in pairs(game.Players:GetPlayers()) do if other ~= player and other.Character and other.Character:FindFirstChild("HumanoidRootPart") then local dist = (root.Position - other.Character.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = other end end end
local function updateUI() heartCountLabel.Text = "❤️ Devil Hearts: " .. hearts.Value powerLabel.Text = "⚡ Power: " .. power.Value end
local result = workspace:Raycast(root.Position, direction, raycastParams) if result and result.Instance.Parent:FindFirstChild("Humanoid") then result.Instance.Parent.Humanoid:TakeDamage(40) end addPower(player, -10) end) --NEW- Chainsaw Man- Devil-s Heart Script GUI ...
controlBtn.MouseButton1Click:Connect(function() controlRemote:FireServer() end)
-- Buttons local chainsawBtn = mainFrame.ChainsawButton local bangBtn = mainFrame.BangButton local controlBtn = mainFrame.ControlButton
-- Remote Events (create these in ReplicatedStorage) local remotes = game:GetService("ReplicatedStorage"):WaitForChild("DevilRemotes") local transformRemote = remotes:WaitForChild("Transform") local bangRemote = remotes:WaitForChild("Bang") local controlRemote = remotes:WaitForChild("Control") -- Control ability (stun + temporary ally) controlRemote
if nearest then local targetHumanoid = nearest.Character.Humanoid targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, false) task.wait(3) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, true) end addPower(player, -15) end)
-- Helper: update power local function addPower(player, amount) local stats = player:FindFirstChild("leaderstats") if stats and stats:FindFirstChild("Power") then stats.Power.Value = math.clamp(stats.Power.Value + amount, 0, 100) end end
-- Bang! ability (high damage) bangRemote.OnServerEvent:Connect(function(player) -- Raycast forward, deal damage local char = player.Character if not char then return end local root = char:FindFirstChild("HumanoidRootPart") if not root then return end ability (high damage) bangRemote
It looks like you’re asking for a (or a script breakdown) for a fan-made Roblox game titled something like “Chainsaw Man: Devil’s Heart” — specifically a GUI (Graphical User Interface) script for a game with a “NEW” update.
local direction = root.CFrame.LookVector * 50 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {char} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
-- Update stats from server (via BindToEvent) local stats = player:WaitForChild("leaderstats") -- create IntValues here local hearts = stats:WaitForChild("DevilHearts") local power = stats:WaitForChild("Power")