-new- Greenville Script | TRUSTED › |
onPurchase(player, vehicleModel) if (getPlayerCash(player) >= vehicleModel.price) giveVehicle(player, vehicleModel); playerCash -= vehicleModel.price; logTransaction(player, vehicleModel);
serverData totalVehiclesSold = 0; topPlayer = null; updateStats(player) totalVehiclesSold++; if (player.vehiclesOwned > topPlayer.vehiclesOwned) topPlayer = player; -NEW- Greenville Script
interval(1000) // every 1 second if (isEngineOn(vehicle)) let fuelDrop = 0.02 * getSpeed(vehicle); modifyFuel(vehicle, -fuelDrop); if (getFuel(vehicle) <= 0) stopEngine(vehicle); vehicleModel) if (getPlayerCash(player) >
6.1 Store & Retrieve Data dataStore playerStats save(player, "cash", getPlayerCash(player)); save(player, "garage", listOwnedVehicles(player)); load(player) setPlayerCash(player, fetch(player, "cash", 10000)); = vehicleModel.price) giveVehicle(player