function DuelHandler.endDuel(winner) activeDuel = nil game.ReplicatedStorage.RemoteEvents.DuelEnd:FireAllClients(winner.Name) -- Teleport players back to lobby end
return DuelHandler (for UI feedback) -- Put in StarterPlayerScripts local remoteEvents = game.ReplicatedStorage.RemoteEvents remoteEvents.DuelStart.OnClientEvent:Connect(function(murdererName, sheriffName) -- Show UI alert print("Duel started between " .. murdererName .. " and " .. sheriffName) end) -NEW- Murderers VS Sheriffs Duels Script -PASTE...
-- Announce game.ReplicatedStorage.RemoteEvents.DuelStart:FireAllClients(murderer.Name, sheriff.Name) function DuelHandler
murderer.Character.Humanoid.Died:Connect(function() onDeath(murderer) end) sheriff.Character.Humanoid.Died:Connect(function() onDeath(sheriff) end) end sheriff = sheriff }
-- End when one dies local function onDeath(player) if player == murderer then DuelHandler.endDuel(sheriff) elseif player == sheriff then DuelHandler.endDuel(murderer) end end
function DuelHandler.startDuel(murderer, sheriff) if activeDuel then return "Duel already active" end activeDuel = { murderer = murderer, sheriff = sheriff }