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Stalker Game Hit | Play Tsunade

// boundary limits (keep inside with padding) function applyBoundary(entity, radius) entity.x = clamp(entity.x, radius, W - radius); entity.y = clamp(entity.y, radius, H - radius);

button:active transform: translateY(2px); box-shadow: 0 1px 0 #8b5a2b;

// distance indicator line (optional stalker vision) function drawStalkerLine() if (gameOver) return; const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); ctx.beginPath(); ctx.moveTo(player.x, player.y); ctx.lineTo(tsunade.x, tsunade.y); ctx.strokeStyle = dist < IDEAL_DIST_MAX ? "#ffd966cc" : "#ff8866aa"; ctx.lineWidth = 2; ctx.setLineDash([6, 8]); ctx.stroke(); ctx.setLineDash([]); // range circle hints ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MIN, 0, Math.PI*2); ctx.strokeStyle = "#ffaa66aa"; ctx.stroke(); ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MAX, 0, Math.PI*2); ctx.strokeStyle = "#aaffaacc"; ctx.stroke(); Play Tsunade Stalker Game hit

Below is a browser-based mini-game where you play as Naruto trying to get Tsunade’s attention (following her around the village) without being too obvious.

function drawUI() // suspicion bar ctx.fillStyle = "#411a0a"; ctx.fillRect(20, 15, 204, 22); ctx.fillStyle = "#e34d2b"; ctx.fillRect(22, 17, (suspicion/100)*200, 18); ctx.fillStyle = "#fcd48e"; ctx.font = "bold 14px 'Courier New'"; ctx.fillText(`SUSPICION: $Math.floor(suspicion)%`, 25, 33); // boundary limits (keep inside with padding) function

// distance thresholds const IDEAL_DIST_MIN = 40; // too close = suspicious const IDEAL_DIST_MAX = 140; // perfect following range const LOSE_DIST = 280; // too far -> lose points

// ---------- TSUNADE (target) ---------- let tsunade = x: 200, y: 200, radius: 22, direction: x: 0.7, y: 0.5 ; radius) entity.x = clamp(entity.x

// helper: clamp function clamp(value, min, max) return Math.min(max, Math.max(min, value));

<script> (function() // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');

// ---- game loop ---- function gameUpdate() if (!gameOver) handleInput(); updateTsunadeMovement(); updateStalkMechanics(); draw(); frameCounter++; requestAnimationFrame(gameUpdate);