Psnuser.c -

#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0;

static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];

// Internal helper prototypes static int validate_token(const char *token); static void generate_session_id(char *out, size_t len); typedef struct char user_id[32]; char online_id[64]; char country[4]; int age; char avatar_url[256]; PsnUser; typedef struct char session_token[128]; time_t expires_at; char ip_address[46]; PsnSession; psnuser.c

int psn_get_friends(PsnFriend *friends, int max_friends) if (!g_is_logged_in 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success

if (psn_login("test@psn.com", "mypassword") == 0) printf("Welcome, %s!\n", psn_get_current_user()->online_id); #include "psnuser

Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown();

void psn_shutdown(void) psn_logout(); printf("[PSN] Clean shutdown complete.\n"); // Invalidate token (simulate) memset(&g_active_session

int psn_login(const char *email, const char *password) // NEVER store real passwords; this is a mock for local testing. if (!email 4.3 Logout void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0;

out[len - 1] = '\0';