Roblox Fe Gui Script -
-- Load saved text from LocalStorage local savedText = player:GetAttribute("PaperText") or "" textBox.Text = savedText
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 400, 0, 300) frame.Position = UDim2.new(0.5, -200, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) frame.BorderSizePixel = 2 frame.Visible = false frame.Parent = screenGui Roblox FE GUI Script
-- Create GUI elements local screenGui = Instance.new("ScreenGui") screenGui.Name = "PaperGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player.PlayerGui -- Load saved text from LocalStorage local savedText
-- Toggle GUI with P key mouse.KeyDown:Connect(function(key) if key == string.char(openKey.Value) then frame.Visible = not frame.Visible if frame.Visible then -- Refresh text from attribute textBox.Text = player:GetAttribute("PaperText") or "" end end end) 300) frame.Position = UDim2.new(0.5
-- Close button function closeBtn.MouseButton1Click:Connect(function() frame.Visible = false end)
-- Open/Close logic local openKey = Enum.KeyCode.P -- Press P to open/close
task.wait(5) hint:Destroy() If you want the paper's text to persist across server hops and rejoin, use a Script in ServerScriptService :