Roblox Save Instance -external- Apr 2026
-- Save to external API function ExternalSave:SaveToExternal(player, saveData) local payload = { PlayerId = player.UserId, PlayerName = player.Name, Timestamp = os.time(), Data = saveData } local success, response = pcall(function() return HttpService:PostAsync(self.ApiUrl .. "/save", HttpService:JSONEncode(payload), Enum.HttpContentType.ApplicationJson, false, self.ApiKey ) end) if success then print("[ExternalSave] Save successful for", player.Name) return true else warn("[ExternalSave] Save failed:", response) return false end end
-- Load from external API function ExternalSave:LoadFromExternal(player) local success, response = pcall(function() return HttpService:GetAsync(self.ApiUrl .. "/load?playerId=" .. player.UserId, false, self.ApiKey) end) if success and response then local decoded = HttpService:JSONDecode(response) print("[ExternalSave] Load successful for", player.Name) return decoded.Data else warn("[ExternalSave] Load failed or no data") return nil end end
app.post('/api/save', (req, res) => { const { PlayerId, PlayerName, Timestamp, Data } = req.body; saves.set(PlayerId, { PlayerName, Timestamp, Data }); console.log( Saved data for ${PlayerName} ); res.json({ success: true }); }); Roblox save instance -EXTERNAL-
-- Manual save for player function ExternalSave:SavePlayer(player, instanceToSave) local data = self:SerializeInstance(instanceToSave) return self:SaveToExternal(player, data) end
-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end player
-- Save a folder containing player data local player = game.Players.LocalPlayer local saveFolder = Instance.new("Folder") saveFolder.Name = "PlayerData" saveFolder.Parent = player
local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") { const { PlayerId
app.get('/api/load', (req, res) => { const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) { res.json(save); } else { res.status(404).json({ error: "No save found" }); } });
local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 150 coins.Parent = saveFolder
-- Load later ExternalSave:LoadPlayer(player, player) const express = require('express'); const app = express(); app.use(express.json()); const saves = new Map(); // Use database in production
return ExternalSave local ExternalSave = require(script.Parent.ExternalSave) -- Configure ExternalSave.ApiUrl = "https://yourdomain.com/api" ExternalSave.ApiKey = "abc123"