Roblox Toy Defense | Script
function Enemy:move(dt) local targetPosition = enemyPath:GetPointAlongPath(self.Model.Position, 1) local direction = (targetPosition - self.Model.Position).Unit self.Model.Position = self.Model.Position + direction * self.Speed * dt end
Players.PlayerAdded:Connect(onPlayerAdded)
-- Game Logic local function onPlayerAdded(player) local coins = 0 local playerGui = player.PlayerGui local coinsText = playerGui:WaitForChild("CoinsText") coinsText.Text = "Coins: " .. coins Roblox Toy Defense Script
-- Enemy Class local Enemy = {} Enemy.__index = Enemy
ReplicatedStorage.EnemyPath = Instance.new("Path") ReplicatedStorage.EnemyPath.Name = "EnemyPath" ReplicatedStorage.EnemyPath.Start = Vector3.new(-100, 0, 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100, 0, 0) 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100
-- Game Objects local enemyPath = game.Workspace.EnemyPath -- A Path object in Workspace local towerFolder = game.Workspace.Towers local enemyFolder = game.Workspace.Enemies
-- Initialization game.ReplicatedStorage:WaitForChild("DamageDealer") Roblox Toy Defense Script
-- Setup local coinsTextTemplate = Instance.new("TextLabel") coinsTextTemplate.Name = "CoinsText" coinsTextTemplate.Text = "Coins: 0" coinsTextTemplate.Parent = game.StarterGui
player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end)