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Even the video game industry, long associated with high-octane violence, has been upended by titles like Animal Crossing: New Horizons and Stardew Valley . These are not games about winning; they are games about watering virtual tomatoes and paying off a debt to a raccoon.
And the algorithm approves.
By Alex Morgan
Entertainment has become a weighted blanket. SexMex.24.07.11.Violet.Rosse.First.Scene.XXX.10...
Netflix experimented with Bandersnatch (a choose-your-own-adventure film). Spotify is testing AI DJs that speak to you by name and explain why they picked a song for "your rainy Tuesday mood."
"It’s control," says Marcus Lee, a 22-year-old Twitch streamer who plays these "cozy games" for an audience of 15,000. "The world outside is chaotic. My chat is chaotic. But in the game, I decide when the sun sets. I decide if the cow gets milked. It’s the only place where the to-do list is actually fun." While movies get longer (three-hour biopics are now the norm) and album tracks get shorter (songs are shrinking to maximize streaming royalties), the tectonic plate of culture has shifted to the 60-second video.
The medium has become the message. McLuhan would have a field day. Perhaps the most revolutionary change is the collapse of the wall between creator and consumer. The "passive viewer" is extinct. Even the video game industry, long associated with
We are not seeking novelty. We are seeking nostalgia. Perhaps the most surprising trend in the last five years is the mainstreaming of "cozy" content. From the viral sensation of Bridgerton (period drama as cotton candy) to the runaway success of The Great British Baking Show (competition without cruelty), the market is rewarding kindness.
"Previously, you watched a show, maybe talked about it at work the next day," explains pop culture critic Jamal Wright. "Now, you watch a show while reading a live feed of 300 strangers dissecting the color of a character's shirt. The entertainment isn't the story. The entertainment is the community arguing about the story."
We have never had more options for entertainment. And yet, we have never been more exhausted by them. By Alex Morgan Entertainment has become a weighted blanket
Soon, your TV may ask you how you are feeling before it suggests something. If you say "lonely," it might queue up a laugh track. If you say "stressed," it might queue up a nature documentary.
And the data backs her up. According to a 2024 Nielsen report, the average adult now spends over 11 hours per day consuming media. But perhaps more telling is what they consume: re-watches of The Office , Friends , and Grey’s Anatomy dominate the streaming charts.