Sscanf Plugin Samp Link
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player not connected.");
// Format: u = player name/id, i = integer, i(optional) = optional integer if (sscanf(params, "uiI(30)", targetid, weaponid, ammo)) return SendClientMessage(playerid, -1, "Usage: /givegun [playerid] [weaponid] [ammo=30]"); sscanf plugin samp
GivePlayerWeapon(targetid, weaponid, ammo); "Player not connected.")
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