Titan Quest Android Save Editor -
editor = TitanQuestSaveEditor(save_path) editor.backup() editor.load()
def set_int(self, offset, value): self.data[offset:offset+4] = struct.pack('<I', int(value))
/data/data/com.handygames.titanquestlegends/files/SaveData/ Each character has a .que file (e.g., Character1.que ). The .que file structure (simplified): Titan Quest Android Save Editor
import tkinter as tk from tkinter import filedialog, messagebox, ttk import struct import shutil import os class TQSaveEditorGUI: def (self, root): self.root = root self.root.title("Titan Quest Android Save Editor") self.root.geometry("500x600")
print("=== CURRENT STATS ===") editor.show_info() editor = TitanQuestSaveEditor(save_path) editor
| Offset | Type | Description | |--------|-----------|------------------------------| | 0x00 | uint32 | Version (0x1C for latest) | | 0x04 | char[64] | Character name (null-terminated) | | 0x44 | uint32 | Level | | 0x48 | uint32 | Experience | | 0x4C | uint32 | Gold | | 0x50 | uint32 | Strength | | 0x54 | uint32 | Dexterity | | 0x58 | uint32 | Intelligence | | 0x5C | uint32 | Health | | 0x60 | uint32 | Mana | | 0x64 | uint32 | Unspent skill points | | 0x68 | uint32 | Unspent attribute points | | ... | ... | Equipment block (variable) | Note: Offsets may shift slightly across game versions. Always verify with a hex editor. Below is a working Python script to modify basic stats.
def show_info(self): name = self.get_string(0x04) level = self.get_int(0x44) gold = self.get_int(0x4C) self.name_label.config(text=f"Name: name") self.level_label.config(text=f"Level: level") self.gold_label.config(text=f"Gold: gold") # Populate entries with current values self.entries["Level"].delete(0, tk.END) self.entries["Level"].insert(0, str(level)) self.entries["Gold"].delete(0, tk.END) self.entries["Gold"].insert(0, str(gold)) self.entries["Strength"].delete(0, tk.END) self.entries["Strength"].insert(0, str(self.get_int(0x50))) self.entries["Dexterity"].delete(0, tk.END) self.entries["Dexterity"].insert(0, str(self.get_int(0x54))) self.entries["Intelligence"].delete(0, tk.END) self.entries["Intelligence"].insert(0, str(self.get_int(0x58))) self.entries["Skill Points"].delete(0, tk.END) self.entries["Skill Points"].insert(0, str(self.get_int(0x64))) self.entries["Attr Points"].delete(0, tk.END) self.entries["Attr Points"].insert(0, str(self.get_int(0x68))) | Equipment block (variable) | Note: Offsets may
editor.save() print("Done.") For a user-friendly desktop tool (run on PC, then copy save back to Android):
def get_int(self, offset): return struct.unpack('<I', self.data[offset:offset+4])[0]
def show_info(self): name_offset = 0x04 name = self.get_string(name_offset) level = self.get_int(0x44) gold = self.get_int(0x4C) skill_pts = self.get_int(0x64) attr_pts = self.get_int(0x68) print(f"Name: name") print(f"Level: level") print(f"Gold: gold") print(f"Skill Points: skill_pts") print(f"Attribute Points: attr_pts") if name == " main ": # Change this to your actual save path save_path = "/storage/emulated/0/Android/data/com.handygames.titanquestlegends/files/SaveData/Character1.que"