Five stars. GOTY material. Just don't play it while eating spaghetti.
But if you can get past the surface-level absurdity, you’ll find a tight, challenging action-RPG with a dodge-roll that feels like Dark Souls and a risk/reward system that no other game is brave enough to attempt. It asks the hard questions: What does it mean to consume your enemies? Literally. What are the logistics?
See a blacksmith about to be crushed by a boulder? Gulp. Now he’s in your "storage stomach." Later, you can spit him out at a campfire, fully healed. He’ll even upgrade your sword while complaining about the "acidic ambiance."
I beat the final boss by hiding inside a golem’s liver for ten minutes, slowly pickaxing his ribcage from within. I then vomited up a treasure chest containing his legendary hammer.