Vr Hands Troll Annoy Gui | LIMITED |

public AudioClip[] screams; private AudioSource source; void Start() source = GetComponent<AudioSource>(); public void PlayRandomScream() source.PlayOneShot(screams[Random.Range(0, screams.Length)]);

private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);

if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke(); VR Hands Troll Annoy GUI

public class AnnoyanceManager : MonoBehaviour

public class UIScream : MonoBehaviour

public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime;

void OnTriggerStay(Collider other)

Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine?