Vr Hands Troll Annoy Gui | LIMITED |
public AudioClip[] screams; private AudioSource source; void Start() source = GetComponent<AudioSource>(); public void PlayRandomScream() source.PlayOneShot(screams[Random.Range(0, screams.Length)]);
private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke(); VR Hands Troll Annoy GUI
public class AnnoyanceManager : MonoBehaviour
public class UIScream : MonoBehaviour
public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime;
void OnTriggerStay(Collider other)
Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine?